Official Game Rules
The Absolute Victory Protocol
Read Before Deploying
CGameCore is a highly competitive, skill-based ecosystem. Failure to adhere to these operational protocols will result in forfeited entry fees, match disqualifications, and potential permanent bans.
1. The Evidence Mandate (Screen Recording)
If you do not record, you cannot dispute.
- Every match must be recorded: All players must screen record their gameplay from the lobby deployment until the final victory/defeat screen.
- In Case of Disputes: If an opponent claims victory falsely, you are required to upload your video evidence. Command Moderators will review the footage.
- No Footage = No Mercy: If a dispute occurs and neither party can provide valid footage, the match may be forcefully voided or decided arbitrarily by the administration based on available telemetry.
2. Match Creation and No-Shows
- The designated Host Player must create the game room and post the Room ID (and password if applicable) in the CGameCore Match Comms log immediately.
- 5-Minute Protocol: Once a match is formed, all operatives have 5 minutes to join the in-game lobby. Failure to join a lobby after 5 minutes constitutes a "No-Show".
- A player who can prove (via screenshot/video) that they waited in the lobby while the opponent failed to show will be awarded a Technical Victory and the prize pool.
3. Exploits, Cheats, and Integrity
Zero tolerance for dishonorable conduct:
- The use of aim-bots, wallhacks, lag switches, modified APKs, or any third-party enhancement software will result in a permanent ban and forfeiture of all platform funds.
- Smurfing/Account Sharing: You must play on the account ID matching the IGN declared on your CGameCore profile. Using an alt account or having someone else play for you is strictly forbidden.
- Disconnections: If you disconnect during a live match, it is counted as a forfeit unless the opponent agrees (in the Match Comms chat) to restart the match.
4. Game-Specific Rules
Call of Duty: Mobile
- Radar must be set to normal (No UAV spam unless standard mode dictates).
- In Sniper/Shotgun only formats, any use of secondary weapons, lethals, or operator skills is an automatic forfeit.
- Camp-stalling the entire match is discouraged; blatant griefing may be penalized.
eFootball
- Matches must be fully completed. Rage quitting results in a loss.
- If the match ends in a draw during standard queue, the entry fee is typically refunded (voided), unless the format dictates Extra Time / Penalties (like in Circuit Knockouts).
- Network tampering (lag switching) is tightly monitored and ban-able.